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発送元: 彩り生活 販売者: 彩り生活
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発送元: Amazon 販売者: トレイスボックス
Diablo III (輸入版:北米)
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- メーカーにより製造中止になりました : いいえ
- 言語 : 英語
- 製品サイズ : 13.34 x 3.68 x 19.05 cm; 158.76 g
- 発売日 : 2012/5/15
- メーカー : Blizzard Entertainment
- 商品モデル番号 : 728515
- ASIN : B00178630A
- Amazon 売れ筋ランキング: - 6,422位PCソフト (PCソフトの売れ筋ランキングを見る)
- - 1,260位PCゲーム (PCソフト)
- カスタマーレビュー:
商品の説明
商品の説明
輸入北米版になりますのでご注文の場合はお気を付けください。
Amazonより
Diablo III is a fantasy Action Role-Playing Game (RPG). Only the third major release in what is considered by many gamers as the most iconic RPG franchise of all time, Diablo 3 continues the land of Sanctuary's battle against a reoccurring demonic evil, and provides players around the world with the opportunity to create the ultimate hero to quest against it with friends online, or on their own. Features include: classic dungeon crawling gameplay, a new batch of character classes, multiplayer options with friends and single player support with the help of AI companions, a new take on character skill assignment and health, online item auctioning, and compatibility with Windows and Mac operating systems.
Darkness Falls. Heroes Rise
Two decades have passed since the events of the Diablo II: Lord of Destruction expansion pack, in which the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly. When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils, but also calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.
The long-awaited third major release in the Diablo saga is finally here.
View larger
Key Game Features
- Rediscover the enthralling RPG gameplay of the iconic Diablo franchises in is first game release in nearly 11 years
- Explore fully realized realms of Sanctuary - the living, breathing gothic fantasy world of Diablo III
- Battle the unholy forces of the Burning Hells with five character classes, including the otherworldly Witch Doctor, or with re-imagined warriors from Diablo's past, like the powerful Barbarian
- Rain hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havok physics system
- Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun
- In single player quests utilize up to three AI followers, from three different classes who can be equipped with basic items and leveled up
- Skills and abilities are now automatically unlocked as you level, and players are able to actively use more of them simultaneously than ever before
- Experience a new approach to in-game health as the previous reliance on mana and potions is appended by resource types unique to each class, as well as health globes
- The ability to craft unique items with found objects is drastically improved through association in-game blacksmith and Jeweler artisans
- Sell unique items found within the game for in-game gold or real money via online Auction House functionality
- Win/Mac media format ensures that the game is playable on most operating systems
Additional Screenshots
特定の情報をお探しですか?
-
トップレビュー
上位レビュー、対象国: 日本
レビューのフィルタリング中に問題が発生しました。後でもう一度試してください。
ダウンロード版と値段も変わりませんし、返品とか手間で面倒ですし、
一応は遊べているので今回は我慢しますが、他の人は買わない方が良いです。
-----------
2020/12追記
その後、ちゃんと返品して公式から全部入りを購入しました。
余談ですが、Linuxでも非公式ながら遊べますし、RyzenAPUでも平気ですし、
いまだに新シーズンが始まったので、手持ちPCには全部入れて毎日少しずつ遊んでいます。
東芝ダイナブック型式PT551T6DBF
■2011年秋冬モデル■OS:Windows 7 Home Premium 64 ビット 正規版■ディスプレ イ:15.6型ワイド(16:9) HD TFTカラー Clear SuperView LED液晶(省電力LEDバック ライト)1,366×768ドット■CPU:インテル Core i7-2670QM プロセッサー■HDD: 750GB■メモリ(標準容量/最大容量):8GB/8GB■ドライブ:ブルーレイディスクド ライブ(DVDスーパーマルチドライブ機能対応)■TVチューナー:地上デジタルTV チューナー×1■統合ソフト:Office Home and Business 2010■ノートPC■PT551T6DBF
バージョンアップという名前のシステム変更があり、悪いレビューが出まくっていたころとは全く別のゲームになっています。
とくに、Normal,Hell,Nightmare等という概念がなくなり、バージョンアップした後はかなり戸惑わされました。
ゲームの難しさに関しては、
1週目2週目3週目と徐々に敵のレベルが上がっていきますが、これは大した難しさのアップではありません。普通にプレーしていると何も考えずにクリアできるレベルの敵の強さです。(ウィザードがほとんどよけずに素で打ち合いをして勝てるレベル)
これとは別に、ゲームの難しさのレベルがあります、Normal,Hard,Expert,Master・・・・・等でこれはプレー中に変えられます。
つまり、2週目のNormalよりも1週目のMasterのほうがはるかに難しいという事態が起きます。
(一週目でMasterにすると小ボスレベルで手も足も出ずに複数回虐殺される可能性あり)
変更点が多すぎるので詳しくは、Wikiのバージョンアップ情報などを確認してください。
いろいろ、不具合などはどんどんバージョンアップで変わっていってくれるので旧題の14009Error等はもう起きません。
このせいもあり、ネット上の攻略情報等はあまりあてにならなかったりするときもあります。
月に1回ぐらいの割合でサーバーがとまり”今日は遊べません。”という事も起きます。(6時間ぐらい、アメリカサーバーは大体、日本の夜から深夜にかけて止まります。)
変わっちゃうこと、たまに遊べないことに我慢できれば今のところ面白い良いゲームだと思います。
----------------------------旧レビュー---------------------------------------
購入してインストールしましたがログインの所で14009 Errorがでて、
プレーできませんでした。
インターネットでいろいろ調べましたが、新規購入者がこのエラーに遭遇するのは、
Windowsのアカウントの問題とセキュリティープログラムの問題のようです。
WINDOWS7でしたが、新しい管理者アカウントを作ってセキュリティープログラムを殺してプレーしたところすぐに動きました。
セキュリティープログラムを切らなければならないのでブラウザなどを消して、
Diablo専用アカウントにしてプレーしています。
ただ、いささか不便な感は免れませんね。
コピー対策はわかりますが、正規ユーザーに不便さを感じさせる姿勢はいただけません。
ゲームそのものは相変わらず素晴らしいです。
-----------------追記--------------------
14009エラーが出るのは最初だけのようです。
今は通常のアカウントでも利用できます。
----------------追追記-------------------
アグリーメントが新しく必要になると専用アカウントではないと
アグリーメント画面に行けずにまたエラーがでました。
そのため専用アカウントはアグリーメントのためにとっておいたほうがよさそうです。
----------------追追追記-----------------
最近頻繁にアップデートが繰り返されていて、最近は14009エラーが出なくなりました。
ただ、アップデートに伴うサーバーのダウンでたまに遊べません。
いささか、不便です。
So, this game is fun, but you'll tire of it quickly.
まず「ゲーム」としては皆様方がおっしゃる通りあまり楽しくは無いです。
●極端なゲームバランス
最終的な難易度「Infelno」においての敵の強さ(特にAct3以降)が格段に強く
例え60装備でも、どの職でも1発or即死の世界になります。
「じゃやらなきゃいいじゃん」と言いたいかも知れませんが
現在の上位装備はこのAct3以降でないとほぼドロップしないのです。
スキルによる工夫も装備によるビルドも何もありません。
ひたすら火力だけを追求して、敵に触れない様にして遠距離から焼くだけです。
よく「シューティングゲーム」と揶揄されるのはこの為です。
DH(ダークハンター)が人気の理由もここにあります。WDなんて無かったんです。
Hellを最終難易度と思えば楽しいですよ。
●トレジャーハントの存在価値
そんなのありません。このゲームは基本、お金をひたすら稼ぎ続けて
AH(オークションハウス)で装備を揃えるゲームです。なぜなら
どの難易度でも、ドロップする装備の品質は「今プレイしている難易度の一つ下」の
品質の装備品しか落ちないからです。
つまり、難易度Hellで「敵が強くなって来て進めない」と言う事態になっても
そもそもHellで落ちる装備は下の難易度Nightmareの適正装備品しか出てこないので
進めるために装備を揃えるためには、結局AHで適正装備を買って揃える事になります。
●システムの不備
私が聞く範囲で一番多いのは「接続障害」でしょうか。
アジア鯖がお話にならないほどひどく、アジア鯖の管理会社に家宅捜索が入ったそうです。
今は返金祭になっています。
欧州鯖はちょっと分かりませんが、私のプレイしているUS鯖は比較的安定しており
日本からのプレイにも大きく影響することは今の所ありません。
また、未だにバグが多々存在しており
話題にはあまりあがりませんが(というより多分運営は隠したがってる)DUPEもありました。
まあやっぱりというかアジア鯖での話。USで良かった。
致命的なFixには素早い修正が入っています。
RMAH(リアルマネーオークション)は息してません。
普通にGOLDの方で揃えられますし、利用する意味が今の状態だと余り無いです。
使ってる人はよほどお金が余ってる方ぐらいじゃないでしょうか
●相次ぐシステムの改悪
最近で言えば「弱体化」の数々ですね。
最初は、あまりにも効果が強すぎるスキルを修正したのが始まりでした。
その後ブリザードいわく
「もう弱体化の心配はしなくて大丈夫だよ!強ビルドを発見して楽しむのもこのゲームの楽しさ!」
→ユーザー達の試行錯誤により一定のビルドが固まる
→ビルドの柱になるスキル達に次々弱体化修正が入る
→( ゚д゚)
「スキルだけじゃなくて、装備の補正とかでも工夫はいくらでもできます!」
→装備補正の大きな要となるIAS(攻撃速度)を重視するプレイヤー多数
→えっと、ごく一部の装備を除きIAS補正を現行の半分に修正するね!
→( ゚д゚)
もう言ってることとやってる事がまったく逆なんです。
詳しくは公式のフォーラムの数々を見てみると分かります。多分今後も続きます。
他にも言いたいことは沢山ありますが、長くなるので割愛。
結局まとめると「今の時点ではゲームとしては未完成品」であり
特にdiabloシリーズに思い出補正の無い方にはお勧め出来ません。
他の国からのトップレビュー


Update to review: After getting into the game after a couple of hundred or more hours of it, I've decided that the game is maddeningly frustrating. Some people obviously have done well with the game (gauged by the fact that they apparently can buy weapons and armor in the auction house that cost millions in game-gold; where as I'm lucky if I can accumulate enough game-gold to buy the occasion 10,000 - 50,000 price range). I have found the game maddening. It's pretty easy to get through the lowest level of the game (it has 4 levels Normal, Nightmare, Hell and Inferno). So Normal is challenging, but doable. You have to pay close attention to what stats matter to your particular character. For example, Monk's main stats are Dexterity and Vitality, where as Barbarian's main stats are Strength and Vitality. (other choices include Wizard, Demon Hunter and Witch Doctor) What this means is as a Monk, you want weapons and armor that have both Dexterity and Vitality scores well into the double digit area if you can find them. Monsters you kill may drop items. Chests, hidden cache, logs, etc may yield items and also gold. The items come in normal and superior (white lettered items); Magic (blue lettered items); Rare (yellow lettered items); Legendary (green OR brown lettered items). The white lettered items are pretty much junk... the blue items are where the value starts, yellow is better yet, and the green & brown ones in theory are the best.
The frustration with the game comes in several flavors. First most, you have to really be adept using your command buttons, the left mouse, right mouse, and number keys 1, 2, 3 & 4. Those are special powers and as you get into the game, you have a huge number of choices to make. The first frustration is figuring out whether a particular power is really any good or not. A lot of trial and error is involved with this.
The next frustration is the actual battles... they are VERY, VERY fast, and you can die super easy. Of course the game resolves this by resurrecting you at the last checkpoint. Later in the game, dying can easily cost you thousands in game gold to repair your weapons & armor. My Monk, in Inferno Mode is my best character. I have reached level 60(3) (the game came with 60 levels but a patch allows level 60, 100 more sub levels. I don't think I will ever get to 60(4), because I cannot survive without getting killed dozens of times, depleting my gold supply. The only way to replenish it is to give up playing on that level and go back and play a lower level all over again.
This leads to the next frustration - the levels are duplicates of each other, only increasing in the toughness of the same old monsters you defeated in the prior level. The little bit of story line is exactly the same through all four levels of difficulty, making the game really boring.
Yet another frustration is the amount of STUFF you find... it's never ending, and the stats on every item seems to be totally unique... like the Forest Gump box of chocolates, you never know what you're going to get. The result is, you find stuff and think, "well, I can't use it for my Monk, but this might go with my Wizard (see, all items in the storage chest are totally sharable... including all the game gold you get)". So, you save that item in the chest for when you feel like playing the Wizard. By the time you get around to it, you'll likely fill up that chest and all your backpack carrying capacity, forcing you to sell stuff. The good side, that gives you gold... the bad side, "do I really want to sell that???? maybe my Barbarian can use it". The problem comes in that you have to terminate your current game just to go to see if that Barbarian can actually use it. This could mean you may have to play part of a level over again.
The next frustration comes with the 5 game characters you can choose. What I've found is that the easiest one to play is the Monk, followed by the Wizard, followed by the Barbarian, followed by the Demon Hunter. I never played the Witch Doctor, so I don't know how hard that is to play. To give you some concept by what I mean of comparisons of difficulty with these characters, look at this:
Monk level 60(3) At Inferno difficulty and I've spent 76 hours, 1 minute playing.
Wizard level 43 At Nightmare difficulty, played 36 hours, 5 minutes.
Barbarian level 40 - Nightmare difficulty, played 31 hours, 28 minutes.
Demon Hunter level 41 - Nightmare difficulty, played 58 hours, 45 minutes.
Notice that my Monk I have gotten through Normal, Nightmare, Hell and into Inferno... all 4 levels and I've only spent about twice as many hours as the other three characters which only have gotten through Normal, and now are ALL stuck in Nightmare! See how much easier the Monk is? Now look at the special situation regarding playing the Demon Hunter.... Demon Hunter took nearly twice as many hours as Barbarian and Wizard, to get to the same general spot in the game. So the lesson here is, PLAY THE DEMON HUNTER LAST! The problem for all of these characters is that your one and only follower is so darn weak as to be mostly worthless. Even when you beef up their weapon, rings and amulet (which is beyond me why they didn't allow you to beef up the armor that you can ware yourself (chest, shoulders, gloves, boors, pants, etc).
Yet another frustration comes with two specialist you can train to make better and better stuff. The Jeweler is very worthwhile and he is absolutely needed to improve weapons and armor with better and better gems that can go into the slots of weapons and armor that happen to have slots. The Jeweler is fun and a great part of the game. However, the other specialist is the Armor/Weapon Smith... he turns out to be a TOTAL waste of time because the stuff he can make for you is almost ALWAYS sub par over what you can find in the loot from your battles. Unfortunately, it's only after you've wasted hundreds of thousands in gold and special items that you finally figure out he is worthless. All the game maker would have had to do to make the Smith useful is ALLOW you to SPECIFY that the item you want concentrates on for example, Intelligence and Vitality, along with "find more gold" and/or "find more magic items", which are some of the myriad choices that weapons and armor can have bestowed on them. No, the game DOES NOT DO it that way... rather, it only says the level of the item and (up to) 4 other magic mysteries that will be added. Only when the weapon/armor is made, can you then see the actual stats and the chances are VERY HIGH that what you currently are using will be superior! So you just wasted precious gold and supplemental stuff used to make that item.
The last frustration is the Auction House. There, if you have game gold, you can attempt to buy stuff from other players who are attempting to get more gold that the dealers inside the game will give you for stuff you want to sell. The problem is "it's an auction!" That is, you have to bid to get the items, and of course, all the hot items are bid up so fast it's absolutely impossible for you to compete, as there could be many bidders typing in bids while you are trying to figure out what to increase your offer to... the frustration really is needling because the Auction House DOES NOT UPDATE THE PRICE when other bidders are banging on the same product. If it updated price in real time, it would certainly give you some degree of whether to consider trying more bids or just give up on that item and go on looking for something else. It's not unusual to see a fresh listing, find an item that "looks good" for say 764 gold, and so you bid on it, and just says, "your bid is not high enough". So you try upping the bid to the amount it suggests. And get the same message ALL OVER AGAIN... so then you get mad and bid say, 10,000 for it, because it's only been a minute or so and it surely must be in the 1,000 range right now... but then you get the same message again! So it went from 764 to some number well over 10,000 in a matter of seconds. Frustrating, indeed. A sub-frustration is you can try to sell "good" items yourself, but you can only post up to 10 items. Considering that 90% of the time (and I'm being generous when I say 90%) the item will never get a single bid, and it will sit there until it times out. You're only choice is to cancel the sale of that item or wait for the couple days before it times out and come back to you. The bottom line here is unless you REALLY HAVE SOMETHING GREAT, don't bother posting it on the Auction House... it will not sell and you are wasting your time.
Original review starts here: (note I had originally rated fun at 5 stars, but I dropped it to 3 stars because of the preceding update above)
the prior two versions of the game were okay, but were not memorable experiences for me. That is, the two prior versions, they either were too repetitive, or too hard, or just plain aggravating. (for those who remember, the pigmy attacks were insane)
And then there was the price for this game... starting at $60. I've only paid that much for a single player game once, and that was Skyrim (which is still the very best game, ever, for me). But I can safely say that Diablo III is probably my #2 favorite game of all time. It's hard at times, but simply fun to play when you fell like killing monsters. And there is a goodly flavor of those monsters, from the maddeningly small and fast, to the huge and cumbersome, but really hard to kill types. This game is also fun because you can play it as a team, with up three other players, that I know of. The one downside is communication with your cohorts (real humans) is via chat messages that have to be typed in. But, our group has implemented Skype and that works FLAWLESSLY. It's just like having your friends in the room with you. The bad news, is that re-playability is limited. I think once you've won the game on all (what?) four levels of difficulty, and tried out the all five flavors of hero, it's very likely you will play the game again. The good news? It will take you several hundred hours (perhaps more than a thousand hours), to reach that point!
So while the $60 starting price is high, it's a darn good game. My only wish is that somebody would design a game, something similar to D&D Online, that had a random scenario generator that could make huge worlds, but was free to play with others online, that is, no monthly fees. For a game like that, I would pay a couple of hundred.
Sadly, it will never happen.

A month from now the server issues will be a non-issue, so let's focus on the longevity and replayability.
If you only play a single-player campaign once, this is not your game. The length of the story content is pretty much irrelevant to me, as the missions are replayable at any time... "Grindable" in that sense, by yourself, with a team, or with any permutation of character class and loot you desire. If the story had one more act, that wouldn't really help the experience, it's just n+1 more replayable. There will definitely be free and paid expansions in the future, most immediately PVP.
The removal of a pure single player experience is odd, but adventuring with other people is not made in to a chore, and it helps GREATLY with starting fresh characters and speeding through the early acts. Playing with friends is (or, will be) effortless and quite enjoyable, whether they are in the same room or remote. Strategy is definitely needed on the higher and hardcore difficulties.
The art style is far from cartoony, and comparisons to the Warcraft colour palette are better pointed at Torchlight II, also shaping up to be an awesome title! (Don't pick one or the other, play both.) Audio and music are everything you'd expect from Blizzard, Deckard Cain is becoming an aged adventurer, and all the other voices are distinct yet recognisable. Solid choices all around.
The two auction houses don't really hold much influence over me, as shopping for loot is an entirely different pleasure than finding it. It will be interesting to watch, but I don't expect to do more than dabble or sell.
As an experience Diablo scratches a particular itch that few other franchises do. The difficulties playing during the first few weeks will fade into nothing as years of replayability keep the the franchise alive.. or undead.

